History
KMOD stands for "Kyranzor's mod" which is because Kyranzor was the original creator and sole modder for the first few months. Later joined by Fiffa, the Mapper and all-round helper guy, we have worked hard to create a mod that puts realism together with total carnage of proper, full scale war.
Gameplay
Expect to see hundreds, even thousands of men to die in a game of COH KMOD, as squads are cheaper, larger, and more deadly than ever. With realistic (well, in proportion to COH's scale) ranges for weapons, and damage/accuracy improvements, firefights in KMOD are much more exhilerating. Using skins by talented artists such as Halftack and Blacklabel, the men are given unique appearances that make them look much more interesting than original COH. A big emphasis on combined arms has been used in KMOD, as tanks are very deadly to infantry, but infantry are just as deadly to tanks, and must always be protected from eachother. Artillary is now more common, and new doctrines for the Axis allow access to artillary such as the Gustav railway gun, and better reinforcements. Complex game mechanics like the Tank Crew for tanks (Tiger tank, untill further implementation of this mechanic) which enable the main gun and turret, when before only the driver was in the tank. KMOD maps, made by Fiffa or a 3rd party mapper are as large as possible, so allow for huge battles over large areas, instead of the close and cramped battles in the original COH.
Testing and Balancing
Many hours have been put into balancing and testing, and it is really up to the player and their tactics to whether or not they are victorious in the end. Come and play KMOD, and crush thy enemy!
- Kyranzor
January 1st , 2008
Techtree Overview
We have started to create the techtrees used in KMOD. Here we show you in which of the several buildings you can build which unit. Soon we will add descriptions of the special abilities the units have. more...
