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Perco
04-15-2007, 04:26 AM
Can we limit the ability to use artillery strikes/ air raids or at least make them more expensive? It gets annoying when I just destroy down a Kraut attack then I see red smoke coming from nowhere and realizing that all of my troops are gone.

whitewolfmxc
04-15-2007, 04:38 AM
that has already been dicussed and will be dealt with dont worry XD

in the mean time im suggesting that the "smoke signal" should be taken out as even the AI will still know your oging to bomb him but in mutiplayer the other player will know and its too easy to escape , so for game play sakes please takt them off

messenger
04-15-2007, 03:31 PM
But it is fairly realistic though as the arty needs to see where it is going to be shooting.

whitewolfmxc
04-15-2007, 04:31 PM
well there are cases where radio and a map with cordenites works just fine , and still althought being real it hurts gameplay which i must say

messenger
04-15-2007, 04:41 PM
Why? You usually can tell when a bombardment is going to commence, there should be some sort of warning I think.

whitewolfmxc
04-15-2007, 04:43 PM
to the enermy you warn ? weirld rule............who made that rule ? XD

but seriously its like saying to another human player

: "ok, my p47's are coming to kick your butt see that smoke ? NOW you stay still and let them bomb the XXX outta you....dont you dare move"


does this sound real to you ?

besides i would prefer air raid alarms at least for air attcks ( in game) instead of this smoke......while off map artiliary will be taken off soon but at the mean time take the smoke away.....makes me feel annoyed ><

messenger
04-15-2007, 04:45 PM
No, however the premise that the enemy can tell the attack is about to happen is real enough, it's not like they can't hear enemy fighters or artillery coming. Therefore a smoke thing is probably the best way for a player to tell when an attack is coming.

whitewolfmxc
04-15-2007, 05:15 PM
isnt that the point where and when you hit when they dont expect it ? ><

messenger
04-15-2007, 09:10 PM
Yes but the thing is they will know a plane is coming or artillery as they will hear it, think man!

Pvt.Jonez
04-15-2007, 09:26 PM
We should get rid of the smoke. You're right on this one Messanger. They never launched smoke to tell where the arty was. Smoke canasters falling from the sky is unrealistic. At least until we get that awsome field arty models!!!! (Cant wait!!!):D

I found this intresting bit on WWII arty. Theres stuff on Brtis and Yanks too

"German Artillery Tactics
Germans could also do map based fire ("blind") or impromptu fire spotted by an FO (Sulzen, 2000). Their impromptu fire was dependent on have accurately surveyed the battery's position and firing positions for the FO; it also involved complicated maths by the battery when called upon, and hence was slow to arrive, about 15 min from call to shell fall. The Germans carefully accounted for a range of factors (elevation changes, wind, temperature, etc.) that the British ignored. That meant, although slow, they tended to be quite accurate. Firing time against a previous target, or near a previous target, was faster as they kept their previous calculations. If the Germans had time to prepare they pre-plotted ("registered") firing points so that effective fire could be quickly delivered as needed. "

from http://www.balagan.org.uk/war/crossfire/history/artillery.htm

whitewolfmxc
04-16-2007, 02:14 AM
wt ? i was the one who said getting rid of the smoke and messanger was saying keeping them...................people...........read...... ...

Pvt.Jonez
04-16-2007, 03:46 AM
Fine- and whitewolf who is so smart and attractive who kept saying that we should get rid of the smoke, it was infact whitewolf, my mistake. :)

Totenkopf
04-16-2007, 06:37 AM
boot the smoke....i hate it...like when i used to play online and i could see the allies building up just enough to hit them with arty here come the red smoke and they move!....gah that pissed me off

Perco
04-16-2007, 06:56 AM
Well I don't really care about the smoke anymore so I just want any artillery strike to be more expesive or has limited use. Oh yeah, I think that there should no longer be any off-map artillery because I think that the guns should be there on the map.

Kyranzor
04-16-2007, 07:31 AM
err.. perco have you been reading our recent bash of the arty? we have already said that ALL OFFMAP ARTY IS BEING REMOVED

whitewolfmxc
04-16-2007, 06:32 PM
still the air raid or other ability that will have the smoke should be dault with

messenger
04-16-2007, 09:50 PM
Smoke isn't exactly realistic but then nether is having your men suddenly obliterated by a plane that you didn't know was coming even though in real life your troops would have heard it and tried to get in cover.
It still wouldn't ruin it as you wouldn't be able to get all your troops out of the way, but it makes it seem abit more real as you can try save some.

Totenkopf
04-17-2007, 01:42 AM
i think that we should only have on map arty....Mobile Arty...say the Hummel and Wespe or maybe even the Sturmtiger...

Pvt.Jonez
04-17-2007, 06:09 AM
Only one thing to say-L@@K AT THE BLOODY NEAT REQUEST THRED. Look at all the moblie field arty and cannons I as well as some other have come up with. Look and be wowed mate, a spent a bit of time on research. :)

Totenkopf
04-17-2007, 08:41 PM
And you deserve Kudos for it...ive also been doing all i can to add to the neat request thread and on other threads so i can help with the production of the new KMOD

messenger
04-17-2007, 09:09 PM
Yes, indeed, I think that is what we all are trying to do here, one way or another, we are trying to help improve this great mod.
We also have the added benefit of having an active community and a good public friendly mod team to speak to.

Totenkopf
04-18-2007, 08:11 PM
I think if it werent for the Forum KMOD wouldnt be a great as it is...i think we all add something to KMOD.

FiffA
04-21-2007, 02:05 PM
But removing all Arty ability's is a big job, but hopefully all is gone when 1.4 releases. :D

Because its to freaking easy, to jst click here and there and the rain of hell comes down. With the current arty, were you can combo artillerys. You can crush main bases with them, and there is no problem at all to scout the enemy base.

Von Jeager
05-01-2007, 09:03 PM
We should get rid of the smoke. You're right on this one Messanger. They never launched smoke to tell where the arty was. Smoke canasters falling from the sky is unrealistic. At least until we get that awsome field arty models!!!! (Cant wait!!!):D


I have to take issue with this comment. White Phospherous was/is used extensively to fire a "spotting round" so that the Forward Observer can verify that the gun tubes are aimed at the right spot. After "walking" the WP to the proper location, the FO then calls "fire for effect" at which time, all the tubes in the battery begin firing.

This necessity has been reduced to lasers and infrared markers and GPS by the modern military, but in WW2, artillery was still pretty hard to manage.

Too many things can go wrong when using the simple grid coordinate method... First of which is that if the artillery is not positioned exactly on the map where they think they are, then the rounds are not going to hit the target, thus the necessity for spotting rounds.

Not to mention that until air superiority was established, nobody at the front had maps with "grid coordinates" on them! Tourist brochures were the most common maps used in France.

Can you imagine trying to call in an artillery strike on the Epcot Center using the Disney World map... without spotting rounds?

My only complaint is that the game uses red smoke instead of beautiful white phospherous!


Cheers.

VJ

Pvt.Jonez
05-02-2007, 04:43 AM
Eh, where did i forget to mention "it falls from the sky." As in the sky. In no war has smoke magically materalized from nowhere. If you want smoke like you say, lets shoot it out of something. It was suggusted we have smoke shells for tanks. Anyways, as i end this rant, once we get real arty models (which btw, was the real point of that post) this whole "Incredably Accurate Arty falling from the sky" thing will be a thing of the past-hopefully. :D

messenger
05-02-2007, 07:28 PM
It could represent flares from a flare gun (that would be realistic).

Perco
05-13-2007, 10:00 AM
I just think that the arty should be "there", not off-map.

messenger
05-13-2007, 10:59 AM
Yeah that's what will eventually happen.

Madturnip
05-27-2007, 11:50 AM
I don't see why off map arty should be removed. It seems like only the people who like to play AXIS have a problem with it. If you play the game much you would know that the axis are more powerful in KMOD, and even in VANILLA, than the allies. Rightfully so, but if you take the ability of the allies to strike from a far then you are just giving the AXIS more of an advantage than they already have.

The thing that needs to be done is some SCAR editing or something so that the OFF-MAP arty can not strike inside the territory where the opponents main base is. The arty itself is great, balanced, and gives the Allies a chance in some instances. It doesn't need to be time limited anymore, it doesn't need to be taken away, it just needs some tweaking.

1. Remove the smoke
2. Remove the ability to reveal a part of the map in a certain radius of firing the arty special. This leads to carpet bombing all the way to the enemys base. Once there you fire once, recharge the arty, fire it again -- and again -- and again until there is nothing left of the AXIS base.
3. Give the AXIS OFF-MAP arty so that the peeps will stop crying.

I don't see any difference with off-map arty than hitting me with a huge V1 attack repeatedly, or the FIRE STORM, etc. You take this away from the ALLIES then you are going to have to make their tanks cheaper and the POP CAP for shermans and pershings off. I love the AXIS as well, but make it a little more balanced if you are going to take something away.

Some may agree, some may disagree, but you have to admit that everyone should have the right to agree -- to disagree -- In the end it's up to the MOD creator, but I think a POLL or something should be put up with different options before a decision is made based off of people who prefer playing as the AXIS.

Kyranzor
05-27-2007, 03:41 PM
unfortunately, madturnip, BOTH groups of players hate the other's offmap arty. the germans get the insanely powerful firestorm barrage, and the 280mm rockets.... the allies get howitzers ... they are all pretty crazy, and will be removed as commander abilities. from now on, only officers can call in offmap arty as an ability, and has to be within a certain radius from them, as close support.

Perco
06-11-2007, 02:19 AM
err.. perco have you been reading our recent bash of the arty? we have already said that ALL OFFMAP ARTY IS BEING REMOVED

Lol sry Ky.

t-bone
06-11-2007, 05:24 PM
need to keep smoke for air strikes aybe diff colors for diff actions requied it would be sweet to hear the whirling sounds of atillery rounds coming down from the sky and a voice in the background yelling incoming[explode]