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Kyranzor
05-16-2007, 04:09 PM
i've been working (when i've got time) on KMOD recently, and just recently i've re-done the camoflague system as suggested and discussed in a few different threads.

also, i want you all to note that numerically, the axis and allies had exactly the same camoflauge capability, and still do. any differences you might notive are merely circumstantial.

I am polishing off the Medic truck for the axis, and the combat medic who has a MP40.

The LOS for all troopers has been cut back by 30-40%

Sniper spotters are now the best LOS in the game.

Allied springfield sniper rifle shoots onces every 3 seconds, and Axis G-43 auto sniper shoots once every 1.5 seconds.

Recon squads come in as second in terms of LOS, and camo detection capability.

Camo mode now forces troopers to hold position.

Sniper rifle range has been almost doubled, out to the limits of the spotter's sight radius.

The panther can now camo, just like a Pak38 or Pak40, but must remain stationary.

Nebelwerfer barrage ability range increased, now twice the range. Cannot target in FOW

Walking stuka range increased, cannot target in FOW

Howitzer barrage range increased, cannot target in FOW

The count down timer on all grenades, sticky bombs, AT grenades and Satchel Charges has been removed.

Will start work on the AT/HE shells for tanks/AT guns.

Will finish off the Stuka bomber ability, soon.. btw, the AI will not use this, unless i work out how to code new abilities into the AI

Also next on my list is the complete removal of the offmap arty.


thats it for now. btw i did basically all of the above in like 2 hours ...

FiffA
05-16-2007, 04:36 PM
Hopefully we get the mod to work with 1.6 and 1.61 .. :(

Orrie
05-16-2007, 05:21 PM
Good changes :D
I totally agree with you Fiffa.
I like the "Cannot target in FOW" :p

Pvt.Jonez
05-16-2007, 05:52 PM
All sound like good changes.

Its 8:51 and Im in anatomy 1st block right now doing this "illegially" on a school laptop, so i have to be brief. Im suprised their firewall didnt block our forum. lol.

School Sucks!!

messenger
05-16-2007, 07:46 PM
Sounds good, have rifle ranges been improved from 1.39f? Also I will speak to you about some balancing options I have come up with next time your on MSN kyran.

Sniperranger
05-16-2007, 11:24 PM
Gah Panthers can camo, like a hunter....! No target in FOW :( The devs shoulda made it very inaccurate. Nice changes!!

AND WOOT, GO SNIPERS!! ( Does German sniper have a spotter too? )

Kyranzor
05-17-2007, 01:43 AM
german sniper does not have a spotter. In this case, he is basically an all-in-one self sufficient killing machine !! muahahaha

FiffA
05-17-2007, 02:23 AM
Gotto say i like lone wolf snipers, they jst ran around battle sniping officers and important targets.. lol

NomisGnos
05-17-2007, 10:08 PM
When do you think we will expect this new update...and do you see it working with version 1.6+ ?

Sniperranger
05-18-2007, 06:23 AM
I swear to God, the spotter takes longer to hide, lol.... :(

Kyranzor
05-18-2007, 01:01 PM
When do you think we will expect this new update...and do you see it working with version 1.6+ ?

i 'think' i will be out in two weeks, maybe three. I have no idea if it will be 1.6+ compatable untill i can locate and fix the issue. otherwise, no. I am still on 1.51, however i will update to 1.61 and see if i can find the problem myself, instead of relying on others.

Orrie
05-18-2007, 04:47 PM
Keep up the good work Kyranzor, Ur my hero!

NomisGnos
05-18-2007, 09:45 PM
Wish I can help Kyranzor. I graduated with Computer Science, but primarly do web development but not sure what this is like since i never tried to mod this game. I will check into it...you might have to guide me on where all the scripts and functions are located...

Kyranzor
05-19-2007, 10:34 AM
its rather easy actually, if you get the mod tools. otherwise you need to get a rgd -> lua converter, and do everything in lua script. which isnt fun by the way..

if you get the Corsix Mod tools found at the relic forums
http://forums.relicnews.com/forumdisplay.php?f=189

you can do some tutorials in the how-to section which will basically tell you how to do all you need to mod COH quite well, after you get basic knowledge

NomisGnos
05-19-2007, 11:07 PM
Lua scripts. Interesting...it will be a breeze. Arguably, a lot of programming languages are the same, just need to know the snytax that goes to the particular language...fortunately Lua scripts follow the basis of C syntax...so I would fit right in.

WarCat
05-20-2007, 09:38 AM
Patiently waiting and thrilled at the thought.

supahpingi
05-25-2007, 09:40 PM
can you plz keep us a littlebit up-to-dat with the mod cuz i really wanna no how it is going

Kyranzor
05-27-2007, 04:00 PM
the last week nothing was done because i had a maths assignment :( it was ****ing hard and i only just got it done :O

BUT i have some good news:

i got a A- on my english/literature assignment

and i even got a B for my Physics report!!

yay!! of course, if i did some more modding during those times, i would be up to KMOD v1.9 and have 12 new models in, 159.5 new skins and elite sub-units coming from new buildings, as well as flag-based fortress field bases and AT gun bunkers!!

but oh well, i can mod post-school, but if i fuck up school then i wont be able to do much afterwards :(

Pvt.Jonez
05-27-2007, 09:16 PM
Agreed, rl is far more important than COH, although school sucks, as we would all agree....

The Good news is that i only have 2 1/2 days of school left (although half of wensdays and a the half-day thursday are spent with finals :mad: )

Pvt.Jonez
05-27-2007, 09:16 PM
Agreed, rl is far more important than COH, although school sucks, as we would all agree....

The Good news is that i only have 2 1/2 days of school left (although half of wensdays and a the half-day thursday are spent with finals :mad: )