Madturnip
05-27-2007, 11:37 AM
I am not sure if anyone is aware of this, but in KMOD you can do some pretty shady things using the allied defensive doctrine.
EXAMPLE:
When you fire the OFF-MAP artillery it lights up the area of the map you are firing. If you fire it again, being that in KMOD you have the ability to get resources gallore, just at the edge of what you can see -- and so on -- and so on -- you can literally walk your way to the enemy's base. While there, as long as you continue to use the special, the area stays visible so you can fire it again, and again, and again, and again, and again.... Basically reducing the enemy's capability to wage war.
I like the off map artillery, being that the allies stand no chance against fully upgraded german tanks, but the special being able to reveal the fog of war in a certain radius is kind of lame. I am not sure, but more than positive, that others know about this and I am just stating the obvious.
-*-*-*- NOW ABOUT DELETING THE ARTY ALL TOGETHER!!!! -*-*-*-
However, is there a way to keep the off-map artillery barrage and maybe just tweak it a little? ---- or ---- make it so when you fire it - it will not light up the area of the FOW you couldn't see before? Mind you -- you do have to fire it within an area your units can see, but you can literally (based on resources) walk the barage to the enemy base and pound away continously.
Maybe a little SCAR editing can change it so you can't do this. Maybe even make it so that the arty can't be used inside the main base territory. I don't think it needs to be totally removed or even time limited etc.
The AXIS are more powerful (IMO) they have V1 attacks, Fire Storm, etc. You take the ability of the ALLIES to strike where it hurts fast, efficiently, then you are making the AXIS even stronger. The MOD is great, but it seems as if the AXIS have gotten special treatment in the realm of military spoils and those who play them don't like getting ARTY'd cause there massively overpowering units can't defend from it. If that is the case then give the AXIS OFF-MAP arty as well.
If the plan is to remove the ARTY, as I have seen in post after post, then you are going to have to give the ALLIES a bone. Fully upgraded AXIS units are far more superior to any unit the ALLIES can produce. If you are going to take something that significant from the ALLIES then you are going to have to take the POP CAP off of the tanks, reduce some prices for building things, and so on to make it more balanced.
Don't get me wrong. I am fully aware that the AXIS tanks were superior to an extent, but I am also aware that ALLIES had air superiority and the ability to call in ARTY strikes/Sea Barrages/And bombing runs. Don't cripple the ALLIES...... Just tweak the ARTILLERY.
:confused:
EXAMPLE:
When you fire the OFF-MAP artillery it lights up the area of the map you are firing. If you fire it again, being that in KMOD you have the ability to get resources gallore, just at the edge of what you can see -- and so on -- and so on -- you can literally walk your way to the enemy's base. While there, as long as you continue to use the special, the area stays visible so you can fire it again, and again, and again, and again, and again.... Basically reducing the enemy's capability to wage war.
I like the off map artillery, being that the allies stand no chance against fully upgraded german tanks, but the special being able to reveal the fog of war in a certain radius is kind of lame. I am not sure, but more than positive, that others know about this and I am just stating the obvious.
-*-*-*- NOW ABOUT DELETING THE ARTY ALL TOGETHER!!!! -*-*-*-
However, is there a way to keep the off-map artillery barrage and maybe just tweak it a little? ---- or ---- make it so when you fire it - it will not light up the area of the FOW you couldn't see before? Mind you -- you do have to fire it within an area your units can see, but you can literally (based on resources) walk the barage to the enemy base and pound away continously.
Maybe a little SCAR editing can change it so you can't do this. Maybe even make it so that the arty can't be used inside the main base territory. I don't think it needs to be totally removed or even time limited etc.
The AXIS are more powerful (IMO) they have V1 attacks, Fire Storm, etc. You take the ability of the ALLIES to strike where it hurts fast, efficiently, then you are making the AXIS even stronger. The MOD is great, but it seems as if the AXIS have gotten special treatment in the realm of military spoils and those who play them don't like getting ARTY'd cause there massively overpowering units can't defend from it. If that is the case then give the AXIS OFF-MAP arty as well.
If the plan is to remove the ARTY, as I have seen in post after post, then you are going to have to give the ALLIES a bone. Fully upgraded AXIS units are far more superior to any unit the ALLIES can produce. If you are going to take something that significant from the ALLIES then you are going to have to take the POP CAP off of the tanks, reduce some prices for building things, and so on to make it more balanced.
Don't get me wrong. I am fully aware that the AXIS tanks were superior to an extent, but I am also aware that ALLIES had air superiority and the ability to call in ARTY strikes/Sea Barrages/And bombing runs. Don't cripple the ALLIES...... Just tweak the ARTILLERY.
:confused: